Robert Jones
3D Artist
Robert Jones
Sydney, Australia
Email: rjones.aluuminum@gmail.com
LinkedIn: http://au.linkedin.com/pub/robert-jones/2/37a/952
Background
With 10+ years experience working in game development, I bring a wealth of game art creation experienceto any team, having worked for major publishers, SCEE and Rockstar, on multimillion AAA titles. After finishing my degree in Computer Animation, I was hired at Sony Computer Entertainment Europe in 1999. I progressed through the ranks from junior artist, to artist and then to senior artist, working on 3 published titles, 2 of which were AAA titles, The Getaway and The Getaway: Black Monday. In 2006 I made the move to Sydney to work on LA Noire at Team Bondi. Here I stepped up and took on a role of lead environment artist, and as part of the art team, receiving BAFTA Award nominations for “Artistic Excellence”, “Best Visuals” for LA Noire by GoldenGeek, and “Best Setting” by Adventure Gamers as part of the LA Noire art team. In 2011 I gained 3 months valuable experience working as a surfacing artist on Happy Feet 2 at Dr. D Studios before joining KMM Interactive Entertainment where I worked on the unreleased title for next gen.
Professional Experience
Directer/Lead Artist
Quest's End Games - April 2013 - PresentApril 2013 - Present
Quest’s End Games was founded by a team of five AAA industry veterans with 40 years combined experience. Headquartered in the trendy Sydney suburb of Newtown. We are passionate about innovation, pushing the boundaries of the medium and interacting with awesome people along the way.Quest’s End Games was founded by a team of five AAA industry veterans with 40 years combined experience. Headquartered in the trendy Sydney suburb of Newtown. We are passionate about innovation, pushing the boundaries of the medium and interacting with awesome people along the way.
Senior Environment Artist
KMM Interactive Entertainment – November 2011 to December 2013
Whore of the Orient (Unreleased)
Worked as 3D artist for the next gen AAA game from pre-production. Creation and management
of art environment assets while working closely with art director, production designer, and design
leads.
Surfacing Artist
Dr.D Studios - August 2011 to November 2011
Happy Feet 2 (Film)
Responsible for creation of textures & shaders for environments and prop assets under tight time constraints. Using Mari, Photoshop and Houdini.
Lead Environment Artist
Team Bondi – October 2006 to August 2012
LA Noire AAA title (PS3/XBOX360/PC) – launched May 2011
- Creation and management of art environment assets
- Scheduling, mentoring and reviewing of artists work
- Working with Lead Artist, Art Director and Lead Designer to meet milestone requirements
- Supervision of a sub team of 6 artists, quality control of their work.
- Work independently and or in a designated sub-team, producing art assets to the standard as required
- Communicating with other department colleague/s where required to complete and or resolve specific Art issues
Senior Environment Artist
Sony Computer Entertainment Europe - June 1999 to June 2006
Gangs of London (PSP) – launched Q4 2006
- Supervision of a sub team of 4 environment artists, quality-control of work and mentoring Artists and Junior Artists
- Assist Lead Artist in scheduling tasks in order to meet milestone requirements
- Communicating with other department colleague/s where required to complete and or resolve specific Art issues
- Work independently and or in a designated sub-team, producing art assets to the standard as required
- Complete assigned tasks within allocated time.• Creation of art assets including exterior and interior environments.
- Lighting of interior environments.
Senior Artist
The Getaway Black Monday (PS2) AAA – launched Nov’2004
- Produce art assets to the standard required.
- Construction of exterior and interior environments in Maya.
- Lighting of interior environments.
- Involved working in a large team environment, working to tight deadlines.
- Collected photographic data to aid design, construction and texture development of interior game locations.
Artist
The Getaway (PS2) AAA – launched Dec’2002
- Modelling of art assets and environments including props.
- Texture creation for interior, exterior environments as well as props.
- Research and gathering of reference including on-site photo shoots
Qualifications
University of Portsmouth - 1995-1998
BA(Hons) Art, Design & Media - Computer Animation
References
Ben Brudenell
Art Manager
Natural Motion
ben.brudenell@naturalmotion.com
Chee Kin Chan
Art Director
KMM Interactive Entertainment
corporal_chan@hotmail.com